![icecrown gunship battle jump icecrown gunship battle jump](https://i.ytimg.com/vi/KNuYN3HpWDo/mqdefault.jpg)
Once your raid gets the hang of this battle, it's insanely easy. When you land back on your ship, run as far away from the opposing ship as you can to make sure aggro is completely lost. Make sure you're the last to leave or the captain you were tanking will aggro on one of your other away team members and insta-kill them. Once your DPS have killed the battle mage and any other mobs on that ship they've been assigned to kill, you all need to jetpack back to your own. I usually pop Barkskin around the 8th stack to get through the last 10 seconds or so.
![icecrown gunship battle jump icecrown gunship battle jump](https://static.tvtropes.org/pmwiki/pub/images/ace_combat_infinity_wallpaper.jpg)
He does Cleave, so be aware of where you face him.Įach time you get hit, the captain is going to gain a stack of a buff that increases the damage he deals by 10%. All you have to do is hold him while the DPS that came over with you do their thing. This allows you to get heals from healers on both ships. When that happens, jetpack across and grab aggro on said captain then drag him to the edge of the ship closest to yours. If you are the tank for the away team, you need to watch for when the opposite faction captain calls for a battle-mage to freeze your ship's cannons. Watch for runes on the ground that indicate where enemy rockets are going to be landing and make sure you're not tanking in them. Swipe liberally to pick them up and get them under control and then drag them over near your respective faction captain (Muradin for Alliance, Saurfang for Horde) to make sure they get engaged in the battle. If you are the tank that stays aboard your own ship, you're going to have to deal with a pack of opposite-faction mobs that will drop out of a portal one at a time (3 total on 10-man) and start running amok on your ship. But as a tank, there's only two possible things you're going to have to worry about. Very funny (for the rest of the raid), but very bad.
![icecrown gunship battle jump icecrown gunship battle jump](https://riblja-corba.board-directory.net/images/icons-150.png)
If you have any Mages in your raid, make sure they don't use Slow Fall in conjunction with the jetpack. You will have your raid laughing for a solid 5 minutes as you play around with this.įinally, I know this is a Druid blog, but I feel this is worth mentioning. However, they're insanely fun to play around with for a couple minutes before starting the fight and so everyone will probably end up getting one anyway.Īlso, a druid in Bear form using the jetpack is, I think, the funniest thing I've seen in this game since Dalliah and Soccothrates in Arcatraz. I should note here that only people intending to jump over to the opposing gunship during the battle need a jetpack. Drag it onto your action bar and then equip it. Once you get to your respective Gunship, there will be an NPC you can talk to in order to get a jetpack. You'll get a very nice buff from the friendly NPCs for your trouble. After the first pack is down, stick around for a second before rushing to the second. A couple packs of Horde or Alliance battling against each other. There is some trash leading up to the battle that will need to be tanked. All in all, a very fun fight.Įdit: I’ve written another post about Gunship.The Gunship battle is, perhaps, the most fun I've ever had in a single WoW encounter.
![icecrown gunship battle jump icecrown gunship battle jump](https://media.indiedb.com/images/games/1/13/12662/Cover-En.png)
From there it’s about staying alive and hitting the jetpack at the right moment.īlizzard did a nice job of making this one a pleasant interlude between the trickier Deathwhisper and Saurfang Jr. You jump, taunt, rotate, and all positioning is done. The advantage of doing it this way is that you stay relatively close to the alliance ship, no movement is required beyond a quick little rotation at the start, and the jump requires no fiddling around with the camera angle. I’ve tried to provide a very brief explanation in this picture (click to enlarge): The trickiest part of this fight for tanks, I feel, is making the jump back to the alliance ship.